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3 Pokemon Titles That Didn't Get the Appreciation They Warranted

In the wake of a glimpse of global harmony thanks to Pokémon Go, it's undeniable that the monster collecting franchise stands as one of the most popular gaming titles in existence. The iconic Pikachu is just as identifiable as Mickey Mouse, perhaps even more. The persistent excitement around trading card values guarantees almost daily Pokémon headlines. You'd be difficult to find a Pokémon game that didn't sell at least a couple million copies. Even, unofficial Pokémon games achieve popularity every year.

Yet despite that pervasiveness and fame, there are still Pokémon games that remain overlooked. These are titles that didn't get their fair shake, or were buried under the excitement of the mainline series. These are Pokémon games released on ill-fated platforms or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have flourished if they had received sequels or modern remakes. With these criteria in mind, this list will not be yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Still, these might be these Pokémon games. So, before rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, agreed?

Pokemon Ranch: The Cozy Forerunner

Too many Pokémon games emphasize the battling element of the series, and far too few of them highlight the ordinary realities that would come with owning a companion. Sure, modern titles include small features like these in modern games—you can play with your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a storage system to store monsters from different games. Critical reception from its launch said Ranch was a bad if not outright hideous game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game is set on a farm where your personal Miis—get this—simply hang out with your pals. The activities with Pokémon were simple, and a lot of the draw was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.

Ranch came out long before Stardew Valley sparked the lasting craze of cozy games. It was before the rise of idle games, and the Let's Play normalization of watching games you aren't actively controlling. Most people never realized that Ranch's concept to observe your creatures as much as you play with them didn't mask a shallow core. In truth, Ranch's attention to detail was so remarkable, a live stream focused on running the game 24/7. The individual who operates the channel states that, after almost twenty years of experiencing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Tactical Board Game Gone

Did you know that Pokemon once had an licensed board game with miniatures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the slow progression for new pieces.

These poor design choices obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, game design, and content in general," another commenter declared. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's scummy business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique board structure made for a great tactical experience for the few folks who played Duel, but that board is also a daunting visual mess.

Pokémon: Magikarp Jump: The Whimsical Gem

Image from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the community love around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. It's understood it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season arrives.


Given dozens of mainline entries and derivative titles, chances are that I omitted that particular Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection despite argu

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About the author

Scott Porter

Lena Visser is a Dutch visual artist with over a decade of experience in contemporary art and art education.

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